本帖最后由 pingyu666 于 2017-6-12 18:32 编辑  
 
Duration 15h 30m MP4 
 Unreal Engine 4: How to Develop Your First Two Games 
Info: 
Approved by Epic Games and taught by Unreal Engine Evangelist Chris Murphy, this course is for any developer wishing to work in Unreal Engine for creating interactive experiences and/or enterprise fields of real time training simulation, visualization, and media/entertainment. Create realistic games with the complete game development tool – Unreal Engine 4. Start with the fundamentals so that you build a solid base understanding. 
Know the basics of how to operate a computer? Maybe a little bit of game design or coding experience? Visual arts designer? You are ready! Learn step by step by creating 3 unique projects. Chris teaches through demonstrations so you will be applying real skills in each lecture. 
Get a complete introduction to core competency with the editor, learn how the engine works and how it works to help make your project run efficiently, how to use assets to customize your project, design and create interactivity, and have the tools and strategies to debug an error. 
By the end of this course you can design and create working projects that could include games, architectural visualization, training simulations, and media entertainment. Plus, you will be aware of the tools and techniques that you need to focus on your area of interest. 
Who is the target audience? 
You have an idea for an interactive experience – whether it is a game, a training simulation, a media/entertainment dream you want to bring to life, or art visualization. 
You are curious about what Unreal Engine offers and how it can serve your interests and needs. You might have tried learning by following online tutorials or reading the documentation but it just didn’t work. You want to learn through a step by step project-based learning experience. 
此课程的课程设置 
此课程的课程设置 
展开  85 个讲座 
15:40:04 
– 
Arch Viz - Getting to know the editor basics 
02:45:39 
Introduction  
预览 
06:43 
Toolset Overview and using the Geometry Tools  
15:27 
Static Meshes and Materials  
预览 
07:24 
Creating A Basic Room  
16:28 
Detailing The Room  
18:19 
Lighting an Environment (Part A)  
18:37 
Lighting an Environment (Part B)  
09:05 
Post Processing (Part A)  
13:17 
Post Processing (Part B)  
15:58 
Using Sequencer to Make Videos  
17:01 
Finishing Touches (Part A)  
11:26 
Finishing Touches (Part B)  
15:54 
– 
Developing a game of Pinball 
06:09:16 
Pinball - Introduction to Blueprint  
14:39 
Using Traces  
09:35 
Pinball - Overlaps  
17:13 
Pinball - Lights  
13:35 
Pinball - Flippers  
15:55 
Pinball - User Interaction & Player Controllers  
10:25 
Pinball - Plunger  
13:09 
Pinball - Spawning and Delegates  
08:06 
Pinball - Gamemode  
06:25 
Pinball - UI  
07:18 
Pinball - Developing a Scoring System (Part A)  
10:58 
Pinball - Developing a Scoring System (Part B)  
08:07 
Pinball - Entering and Displaying High Scores  
20:14 
Pinball - Developing a Main Menu  
11:44 
Pinball - Working with Splines  
16:57 
Pinball - Child Actors (Part A)  
10:35 
Pinball - Child Actors (Part B)  
21:52 
Pinball - Event Dispatchers  
08:25 
Pinball - Morph Targets  
16:11 
Pinball - Adding Music and Sound  
07:09 
Pinball - Dynamic Audio Components  
06:33 
Pinball - Physics Interactions  
12:27 
Pinball - Force Direction Volumes  
预览 
10:05 
Pinball - Adding Tilt  
12:28 
Pinball - Final Touches Part 1  
14:52 
Pinball - Adding Decals (Part 1)  
11:25 
Pinball - Adding Decals (Part 2)  
08:35 
Pinball - UI Animations and Final Touches 
10:49 
Pinball - Custom Fonts  
07:16 
Pinball - Final Touches Part 2  
11:30 
Pinball - Particle Effect Finalisation  
14:44 
– 
Developing a Survival Game 
06:45:09 
Survival Game - Introduction  
04:06 
Landscapes - Creating a landscape  
预览 
11:49 
Landscapes - Sculpting tools  
预览 
05:23 
Landscapes - Painting tools  
04:43 
Landscapes - Advanced landscape painting 
09:43 
Landscapes - Material distance blending  
13:31 
Landscapes - Creating landscape materials 
12:35 
Landscapes - Material Tessellation  
11:38 
Landscapes - Grass tool  
07:55 
Landscapes - Foliage tool  
04:43 
Survival Game - Building our base landscape  
07:33 
Adding Assets - Basic layout  
14:49 
Adding Assets - Castle interior  
14:25 
Adding Assets - Castle walls (Part A)  
13:19 
Adding Assets - Castle walls (Part B)  
12:14 
Adding Assets - Castle exterior  
12:47 
Adding Assets - Accelerated completion  
08:53 
Survival Game - Lighting and Post Processing  
12:08 
Survival Game - Setting up a simple character AI  
09:50 
Survival Game - Setting up a character mesh  
08:08 
Survival Game - Character animation  
15:23 
Survival Game - Setting up animation states 
07:01 
Survival Game - Initial player setup  
09:40 
Survival Game - Player movement input  
07:04 
Survival Game - Simple attack animations 
07:59 
Survival Game - Combo attack animations 
07:16 
Survival Game - Adding weaponry  
07:06 
Survival Game - Dealing damage  
10:09 
Survival Game - AI Agression  
08:01 
Survival Game - Hit reactions 
12:47 
Survival Game - Magic effects  
14:45 
Survival Game - Magic projectile  
04:55 
Survival Game - Basic magic attack  
06:51 
Survival Game - Magic attack polish  
15:17 
Survival Game - Basic game logic  
04:40 
Survival Game - Spawning enemies  
12:43 
Survival Game - Creating new enemy types 
06:51 
Survival Game - Adding health bars  
06:14 
Survival Game - Pickups  
15:51 
Survival Game - Wave notifications  
预览 
06:26 
Survival Game - Death cameras  
12:29 
Survival Game - Packaging your build  
05:29 |   
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