我想用编辑器点击物体的方式做鼠标点击,查了下引擎里是调了HHitProxy* FViewport::GetHitProxy(int32 X,int32 Y)这个函数,但我直接用好像不对 
 
 
AActor* UVictoryBPFunctionLibrary::GetViewportHit(const APlayerController * ThePC,int X, int Y) {  
         if (!ThePC) return nullptr;         FViewport * VictoryViewport = ThePC->GetWorld()->GetGameViewport()->Viewport;         if (!VictoryViewport) return nullptr;         VictoryViewport->InvalidateHitProxy();         HHitProxy* HitProxy = VictoryViewport->GetHitProxy(X, Y);         HActor* ActorHitProxy = (HActor*)HitProxy;         if (!ActorHitProxy) return nullptr;         AActor* ConsideredActor = ActorHitProxy->Actor;         return ConsideredActor; } 函数在这,返回很奇葩 蓝图里打印一直是“Brush1”,而不是空的 
 
 
  
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