// Sets default values for this actor's properties
ARuntimeMeshObjectBase();
// Called when the game starts or when spawned
virtual void BeginPlay() override;
// Called every frame
virtual void Tick( float DeltaSeconds ) override;
};
ARuntimeMeshObjectBase::ARuntimeMeshObjectBase()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;