请教各位打包失败的原因
LogWindows: Windows GetLastError: 操作成功完成。 (0)LogWindows:Error: begin: stack for UAT
LogWindows:Error: === Critical error: ===
LogWindows:Error:
LogWindows:Error: Fatal error:
LogWindows:Error: FMemoryWriter does not support data larger than 2GB. Archive name: None.
LogWindows:Error:
LogWindows:Error:
LogWindows:Error: KERNELBASE.dll!0x00000000FD73A06D
LogWindows:Error: UE4Editor-Core.dll!0x00000000E4C6AF9E
LogWindows:Error: UE4Editor-Core.dll!0x00000000E4A8243B
LogWindows:Error: UE4Editor-Core.dll!0x00000000E4A107E9
LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000E434C2A4
LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000E44439A7
LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000E45737FC
LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000DDA3B7B0
LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000DD8EC7F4
LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000DD8F836E
LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000DD7A6E22
LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000DD7CBAD1
LogWindows:Error: UE4Editor-Cmd.exe!0x000000003F6E7B8F
LogWindows:Error: UE4Editor-Cmd.exe!0x000000003F6DEEDA
LogWindows:Error: UE4Editor-Cmd.exe!0x000000003F6DF12A
LogWindows:Error: UE4Editor-Cmd.exe!0x000000003F6F0CF9
LogWindows:Error: UE4Editor-Cmd.exe!0x000000003F6F1A1F
LogWindows:Error: kernel32.dll!0x00000000776259CD
LogWindows:Error: ntdll.dll!0x000000007785A561
LogWindows:Error: ntdll.dll!0x000000007785A561
LogWindows:Error:
LogWindows:Error: end: stack for UAT
LogExit: Executing StaticShutdownAfterError
LogWindows: FPlatformMisc::RequestExit(1)
Log file closed, 07/26/17 19:31:30
场景可能不是4.16创建的、可能资源包含特殊字符、某个资源文件过大、FMemoryWriter does not support data larger than 2GB(你的内存条不支持超过2GB的数据包)?或是没装C++?………………先占个沙发再说! 广兴明 发表于 2017-7-27 09:41
场景可能不是4.16创建的、可能资源包含特殊字符、某个资源文件过大、FMemoryWriter does not support data...
工程是用4.16创建的,资源也没有特殊字符,VS也装了,我再试试,谢谢回复 :shutup:66666666666 浮生若梦 发表于 2017-7-27 15:52
只要解决一个问题应该就能打包了。。2GB那个
工程没有单个超过2G的文件,这个2G指的是什么超过2G呢? 楼主,这个问题解决了么,怎么弄的我也遇到同样的问题,我是用流关卡,几个子地图加起来确实超过了2G
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