wtywin
发表于 2017-6-27 11:48:33
cowolfox 发表于 2016-10-10 08:34
感谢分享!请教一下substance的工作流程,UV先做好2套?是先做好材质然后在substancepainter里面修改还是 ...
UV做两套是在建模软件里制作的,和substance没有关系。Painter制作的是贴图,designer做的是材质球,如果你想在UE4里调整painter里制作好的,就需要将贴图导入designer里制作可调节的材质球。
ice_ruilin1123
发表于 2017-8-4 11:36:34
我的打包一直失败
版主可以帮我看看嘛?非常感谢占用宝贵时间
UATHelper: 打包 (Windows (64位)): UnrealBuildTool: Running UnrealHeaderTool "D:\file\Documents\Unreal Projects\substance\substance.uproject" "D:\file\Documents\Unreal Projects\substance\Intermediate\Build\Win64\substance\Development\substance.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
UATHelper: 打包 (Windows (64位)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: 打包 (Windows (64位)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UE4\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe substance Win64 Development -Project="D:\file\Documents\Unreal Projects\substance\substance.uproject""D:\file\Documents\Unreal
SDK8.1我在安装
addsad
发表于 2020-6-11 14:45:41
能导入sp的材质球吗
hanju
发表于 2020-7-26 17:23:18
感谢分享,非常有用的。