[mw_shl_code=cpp,true]void DoSelfRotate(AActor*  InActor,  float InRad, Fvector InRotationUpVector, FQuat InOriginRotation) 
{ 
 
if(!InActor) 
{ 
return; 
} 
 
 
InActor->SetActorRotation(FQuat(InRotationUpVector,  Rad)  *  InOriginRotation); 
        } 
}[/mw_shl_code] 
 
设置Actor自转效果。 
 
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