谁用过GetHitProxy(int32 X,int32 Y)
我想用编辑器点击物体的方式做鼠标点击,查了下引擎里是调了HHitProxy* FViewport::GetHitProxy(int32 X,int32 Y)这个函数,但我直接用好像不对AActor* UVictoryBPFunctionLibrary::GetViewportHit(const APlayerController * ThePC,int X, int Y){
if (!ThePC) return nullptr; FViewport * VictoryViewport = ThePC->GetWorld()->GetGameViewport()->Viewport; if (!VictoryViewport) return nullptr; VictoryViewport->InvalidateHitProxy(); HHitProxy* HitProxy = VictoryViewport->GetHitProxy(X, Y); HActor* ActorHitProxy = (HActor*)HitProxy; if (!ActorHitProxy) return nullptr; AActor* ConsideredActor = ActorHitProxy->Actor; return ConsideredActor;}函数在这,返回很奇葩 蓝图里打印一直是“Brush1”,而不是空的
http://www.acros.me/c/unreal-engine-4-编辑器的光标拾取(cursor-query)功能小记/ mknmknmk 发表于 2018-11-7 21:10
http://www.acros.me/c/unreal-engine-4-编辑器的光标拾取(cursor-query)功能小记/
大佬给力! https://zhuanlan.zhihu.com/p/24333182 mknmknmk 发表于 2018-11-8 15:56
https://zhuanlan.zhihu.com/p/24333182
两篇都看了,但还没解决,里边讲了hitproxy的原理和设置,我的问题是获取不对,按理说视口里所有actor应该默认都支持hitproxy才对吧,hitproxy了解也不多,求解答:D https://forums.unrealengine.com/development-discussion/c-gameplay-programming/37946-how-to-select-an-actor-in-game-using-gethitproxy
页:
[1]