哦哈呦 发表于 2017-5-5 15:04:42

暴露的蓝图函数怎么传值给C++

求大神答疑

method 发表于 2017-5-5 17:49:51

UFUNCTION(BlueprintCallable)

UPROPERTY( BlueprintReadWrite)

哦哈呦 发表于 2017-5-5 23:28:07

method 发表于 2017-5-5 17:49
UFUNCTION(BlueprintCallable)

UPROPERTY( BlueprintReadWrite)

thx。。。。。。

dcs147 发表于 2017-5-7 22:30:32

这两个宏应该是C++暴露给蓝图的吧

bluerose 发表于 2017-5-10 08:44:32

loadobject 载入对应蓝图的Asset,然后通过反射,查找函数名称来调用

mbskyshuai 发表于 2017-5-10 09:39:36

https://docs.unrealengine.com/latest/CHN/Programming/Introduction/index.html
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