暴露的蓝图函数怎么传值给C++
求大神答疑UFUNCTION(BlueprintCallable)
UPROPERTY( BlueprintReadWrite) method 发表于 2017-5-5 17:49
UFUNCTION(BlueprintCallable)
UPROPERTY( BlueprintReadWrite)
thx。。。。。。 这两个宏应该是C++暴露给蓝图的吧 loadobject 载入对应蓝图的Asset,然后通过反射,查找函数名称来调用
https://docs.unrealengine.com/latest/CHN/Programming/Introduction/index.html
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