UNREAL GPU可视化查看器
大家好我是ninitan 周末又要到了,我昨天还在想要写什么呢,想来想去也没决定好,今天早上,我在群里与大家谈论这个构建时间查询在哪里找出来,觉得这个很好用简单,对未来的优化特别有帮助,现在就分享给大家叫出它的快捷方式:CTRL+SHIFT +逗号
希望我的分享给你带来快乐,祝大家下个星期工作开心
HZB怎么优化 ????楼主 很多文章都有说如何优化呀,感谢楼主分享! 多谢分享~~~~~~~~ 本帖最后由 ninitan 于 2016-12-2 11:23 编辑
修改consolevariables.ini 文件,并添加这个你试试看
r.HZBOcclusion=0
或
[*] r.SSR 0
[*] r.HZBOcclusion 0
[*] r.SSR.quality 0
[*] r.AmbientOcclusionLevels 0
HZB Setup Mips in the GPU Visualizer seems to be taking considerable ms in 4.12 and 4.13 compared to 4.11.2.
This seems to mostly affect editor/PIE GPU Visualization but looks like it should when in Standalone Game.
Editor
4.11.2 - HZB Setup Mips was 0.02
4.12.5 - HZB Setup Mips was 2.85
4.13 Dev Rendering - HZB SetupMips was 2.82
Standalone Game
4.11.2 - HZB SetupMips was 0.02
4.12.5 - HZB SetupMips was 0.08
4.13 Dev Rendering - HZB SetupMips was 1.36
In 4.12 and 4.13 if r.HZBOcclusion was enabled then the PIE/Editor would have the HZBSetupMips register as 0.02ms.
我看到每个版本的都不一样,4.14还没测评,4.11比较少 ninitan 发表于 2016-12-2 11:20
HZB Setup Mips in the GPU Visualizer seems to be taking considerable ms in 4.12 and 4.13 compared to ...
楼主您好,这个的意思是在ConsoleVariables文件里把HZB Setup Mips改成后面相应的数值最好吗 多谢分享~
感谢楼主分享资料 谢谢分享谢谢分享
页:
[1]
2