ninitan 发表于 2016-12-2 10:56:27

UNREAL GPU可视化查看器

大家好我是ninitan 周末又要到了,我昨天还在想要写什么呢,想来想去也没决定好,今天早上,我在群里与大家谈论这个构建时间查询在哪里找出来,觉得这个很好用简单,对未来的优化特别有帮助,现在就分享给大家

叫出它的快捷方式:CTRL+SHIFT +逗号
希望我的分享给你带来快乐,祝大家下个星期工作开心

我是狼 发表于 2016-12-2 11:06:03

HZB怎么优化 ????楼主

kiben4 发表于 2016-12-2 11:11:22

很多文章都有说如何优化呀,感谢楼主分享!

zz_nirvana 发表于 2016-12-2 11:13:57

多谢分享~~~~~~~~

ninitan 发表于 2016-12-2 11:14:30

本帖最后由 ninitan 于 2016-12-2 11:23 编辑

修改consolevariables.ini 文件,并添加这个你试试看

r.HZBOcclusion=0


[*] r.SSR 0
[*] r.HZBOcclusion 0
[*] r.SSR.quality 0
[*] r.AmbientOcclusionLevels 0

ninitan 发表于 2016-12-2 11:20:17

HZB Setup Mips in the GPU Visualizer seems to be taking considerable ms in 4.12 and 4.13 compared to 4.11.2.

This seems to mostly affect editor/PIE GPU Visualization but looks like it should when in Standalone Game.

Editor
4.11.2 - HZB Setup Mips was 0.02
4.12.5 - HZB Setup Mips was 2.85
4.13 Dev Rendering - HZB SetupMips was 2.82

Standalone Game
4.11.2 - HZB SetupMips was 0.02
4.12.5 - HZB SetupMips was 0.08
4.13 Dev Rendering - HZB SetupMips was 1.36

In 4.12 and 4.13 if r.HZBOcclusion was enabled then the PIE/Editor would have the HZBSetupMips register as 0.02ms.
我看到每个版本的都不一样,4.14还没测评,4.11比较少

cui54100 发表于 2016-12-2 17:08:33

ninitan 发表于 2016-12-2 11:20
HZB Setup Mips in the GPU Visualizer seems to be taking considerable ms in 4.12 and 4.13 compared to ...

楼主您好,这个的意思是在ConsoleVariables文件里把HZB Setup Mips改成后面相应的数值最好吗

unrealplay 发表于 2016-12-2 19:12:27

多谢分享~

yuqinggame 发表于 2016-12-2 20:13:44

感谢楼主分享资料

堕落的牧羊人 发表于 2016-12-3 01:54:11

谢谢分享谢谢分享
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